Blog
Nullable Reference Types in Unity
Introduction We want to avoid null reference exceptions in C# code. C# 8.0 introduced nullable and non-nullable reference types. Basically, it’s a way to say if it’s okay for your variables to be null or not. Static analysis is then used to point out issues. It makes it easier to avoid NullReferenceExceptions and avoids “scared […]
Benefits of Keeping a Journal
Journal, diary, captain’s log, whatever you call it – I used to fucking hate that shit! What a waste of time writing about things when you could be doing them instead. I’ve changed my view, and I now use a professional journal every day. Let me explain how it helps. Benefits Clearing the mind and […]
Releasing a Game on Steam
Tips and takeaways on releasing a game on Steam. Get It Right From The Start On Steam, the first time a product is made available to customers, there’s a massive amount of eyes on it. Think something in the ballpark of a million impressions in the first few days. An impression means that your game […]
Swedish Economy SDK
Brief Neuston has just released the first version of the Swedish Economy SDK. It’s free open source software written in C# to help programmers build tools around the Swedish economy, especially related to taxation. Motivation When I started a company in Sweden recently I was confronted with a lot of new concepts. I’m no genius […]
Shipping Beats Perfection
If you’re passionate about your work you can probably relate to this – it’s hard to finish. There’s always more to do, something you could improve. But it’s crucial to build a habit of getting things done. Better doing it than doing it right. The other day I saw someone out jogging with his hands […]